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VRX – SEW

Developed in cooperation with Sonntagsfilm, the aim of the "SEW Overdrive Showcase" project was to use virtual reality technology to present and market SEW-Eurodrive products and solutions. Professionally set to music in English and German, the implementation of...

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VR – Deep Blue

Conceived as a showcase for breathtaking visual quality and highly immersive storytelling, we created an underwater scene for the project "Deep Blue", which takes the user on an unforgettable journey into the depths of the sea. It starts in the middle of a diving cage above a reef with radio contact to the research vessel "Proteus" anchored abo...

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Architectural Visualization

The interior and exterior visualisations presented here have been developed over the years in the course of several cooperations with the architect Martin Faßauer and the office community Baukomplex, Ronny Jesse and with the company KWP Immobilien GmbH. Important for the implementation were the faithful reproduction of the façade decorations, d...

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VRX – Biotic

For the project “BioTic” we launched a fictional corporation going by the same name. Having no special architectural obligations for this project allowed our team to let their creativity flow into it. Besides the research and data analysis facilities typical for pharmaceutical enterprises the virtual BioTic includes both a reception area and se...

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VRX – Loft

The VRX-project “Loft” is our reference work about the creation of a real-time visualization by means of a pre-built 3D-scene done by renowned polish studio Evermotion. The project focused on producing a vivid and enjoya...

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Exposé 3D-Data

Oftentimes, the quality of automatically developed 3D surface data is not sufficient for the use in high-quality visualizations and real-time applications. To show the numerous advantages of manually developed and optimized 3D object data, LeFx created an exposé including a detailed exemplary case. The main focus lies in the optimization of 3D ...

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Digitalization

During a runtime of 4 years (1 year of further development of the scanning environment and 3 years of scanning), human and animal bones were scanned, edited and exported for a database of the Max Planck Institute for Evolutionary Anthropology in Leipzig/Germany. The goal was to make these scanned bones freely available for archaeologists and ant...

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