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In unserem Blog erhalten Sie zahlreiche Einblicke in unsere Arbeit. Erfahren Sie mehr über die Entstehung und Zusammensetzung einzelner Projekte und entdecken Sie spannende Neuerungen der Branche.

Workflow Tips | Random Material ID

One of the main problems of rendering is its perfection. Tree objects, that consist of many leaf elements with the same material applied to them, are often lack the natural variations the viewer would expect. In our production workflow we faced this problem on a daily basis. As we always try to improve the quality of our architectural renderings...

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Workflow Tips | Multiscatter – How to scatter by Maps for small areas

For the project golf course we used the 3ds Max plug-in Multiscatter of the company Visual Dynamics to create the vegetation. It is a great plug-in for scattering objects on a surface. During the process of the project we noti...

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Project-Overview | Golf course

Produced with the intention to incorporate a high density of vegetation, the “Golfplatz”-project was our training ground to gain some first-hand experiences with the creation and rendering of very large scenes. The environment of a golf course seemed to be a very reasonable choice for an undertaking like this, because it incorporates a lot of d...

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Project-Overview | Apartment

We made this project to show how we would approach an interior visualization of an apartment. To make the whole thing more challenging and interesting, we tried to show different periods of the day so we could experiment with reaction of the materials to the different lighting situations. The most time-consuming part was the post production, bec...

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